APPARAT NEW ALBUM

APPARAT

THE DEVIL’S WALK

NEW ALBUM OUT SEPTEMBER 27TH

UK & EUROPEAN TOUR DATES ANNOUNCED

Apparat’s forthcoming album, The Devils Walk, will be released September 27th on Mute. The 10-track LP (track listing below) features “Black Water” and “Ash/Black Veil”, two new tracks off the new album that have been released as free downloads. Enthusiasm for both tracks has been overwhelmingly positive with close to 200,000 listens combined on SoundCloud alone.

It is safe to say that any electronic music enthusiast will have come across Berlin artist Sascha Ring at some point. Whether it be via the releases of his first three albums under Apparat, through the music of electronic supergroup Moderat, through his collaborations with other music greats such as Ellen Allien, or at one of his epic live club or festival performances, Sascha’s restless presence within the field of electronic music is unavoidable and elementary to the evolution of the genre.

The past year has seen Sacha’s creative focus return once again to Apparat. For the album, which was conceived during a trip to Mexico in early 2010, Sascha enlisted the talents of Joshua Eustis (of Telefon Tel Aviv) and Fredo Noguerira to help him write the music in a makeshift studio in the small town of Sayulita. After experiencing a lull in creative productivity induced by his return to Europe, it was upon meeting Patrick “Nackt” Christensen (formerly of electro-goth outfit Warren Suicide,) that Sacha became re-inspired. With the Nackt on board as a co-producer they re-worked the Mexican material taking it in a new and more esoteric direction, arriving at the majestic finished product that is The Devil’s Walk.

As an early track to be taken from the album, “Black Water” is a striking composition, compelling not only in its emotional content and aural beauty, but also in its capacity to represent Apparat’s eclecticmake-upand theiraptitude for breaking down electronic boundaries. As the mastermind behind Apparat’s evolution, Sascha approaches many of the mechanics of techno music; richly textured layers, sombre melodies and entrancing dynamics and revises them to produce an orchestral work, driven by fervent emotion rather than mechanical rhythm. His melancholic vocal supplements guitars, keyboards and drums. Together they are suggestive of the progression from studio computer production to stage performance with a live band.

Within The Devil’s Walk, Saschahas evidently transcended both his love for techno and his expert programming skills to investigate an unknown musical realm. Apparat proves they have the faculty to captivate listeners everywhere.

Apparat announces details of the first full scale tour as a four-piece band with UK dates including London’s Scala on July 25th, and dates across the UK in October. Visit http://www.apparat.net/ for a list of dates.

The Devil’s Walk Tracklisting:
Sweet Unrest
Song Of Los
Black Water
Goodbye
Candil De La Calle
The Soft Voices Die
Escape
And etc…

Advertisements

HEAVENS GATE 2011

To all our press related friends,

HeavensGate; as being one of the most popular radiohows on Europes biggest Radiostation Sunshine Live, we now come to Ibiza! On not less than 6 dates Woody van Eyden and Alex M.O.R.P.H. will present the show LIVE from their favorite island.

With Live DJ-guestmixes from and interviews with Judge Jules, Ferry Corsten, Marco V, Cosmic Gate and many more, the hottest electronic artists will make these episodes very special, LIVE & direct from the studio Mambo in San Antonio.

The remaining dates:
July 10th
July 24th
August 14th
August 28th
September 11th

Via MIXERY FUN TRAVEL this trip can be booked by YOU and YOU can even be LIVE at the Radioshow when it goes on air Sundays
http://www.mixery-fun-travel.de

More details are available on http://www.HeavensGate.co.uk or directly via emily@HeavensGate.co.uk

M83 ON TOUR

M83

ANNOUNCES NORTH AMERICAN FALL TOUR DATES

NEW ALBUM SOON

M83 announces a fall North American tour starting in October! The tour starts in Mexico City at the Corona Capital Festival on October 15th, picks up in the US in Washington DC on October 28th, and finishes up in New York City on November 22nd at Webster Hall. The tour also includes an appearance at Moogfest in Asheville, NC on October 30th. Fans can be the first to purchase tickets on the official website – ilovem83.com – starting July 6th, with a general sale to follow starting on July 12th, but make sure to check your local venue for more details.

The fall tour dates will be M83’s first live shows in over two years. M83 last toured in support of the widely adored Saturdays=Youth, which saw the band on the road with The Killers in the US, Kings of Leon in the UK, and Depeche Mode in Europe.

Last week the Internet’s heart went wild when M83 released, “Echoes…” a breath of fresh air in the form of a short video that hints at a new album. The clip, posted on the official website ilovem83.com, left M83 fans gasping for more. Stay tuned for further details.

M83 is Anthony Gonzalez.

NORTH AMERICAN TOUR DATES
Oct. 15 – Mexico City – Corona Capital Festival
Oct. 28 – Washington DC – Black Cat
Oct. 29 – Raleigh, NC – Kings Barcade
Oct. 30 – Asheville, NC – Moog Fest
Oct. 31 – Atlanta, GA – Masquerade
Nov. 2 – Orlando, FL – The Social
Nov. 4 – Houston, TX – Warehouse Live
Nov. 5 – Austin, TX – Fun Fun Fun Fest
Nov. 7 – Phoenix, AZ – The Crescent Ballroom
Nov. 9 – Los Angeles, CA – El Rey Theatre
Nov. 10 – San Francisco, CA – The Independent
Nov. 11 – Portland, OR – Wonder Ballroom
Nov. 12 – Vancouver, BC – Venue
Nov. 13 – Seattle, WA – Neumos
Nov. 16 – Minneapolis, MN – Varsity Theater
Nov. 17 – Chicago, IL – Lincoln Hall
Nov. 18 – Toronto, ON – Lees Palace
Nov. 19 – Montreal, QC – La TuLipe
Nov. 20 – Boston, MA – Paradise
Nov. 22 – New York, NY – Webster Hall

Alex M.O.R.P.H. New releases

Dear Friends,

as the most prominent remixer in the Trance scene, Alex M.O.R.P.H. is in demand more than ever before! Remix requests are flooding in almost daily and some hot productions are in the making permanently.

But listen up and yet concentrate on Alex’ latest and upcoming productions. Some are already climbing up the Beatport charts right now

Armin van Buuren feat. Winter Kills
Take a Moment (Alex M.O.R.P.H. Remix)

Aly & Fila feat. Jwaydan
We Control the Sunlight (Alex M.O.R.P.H. Remix)

Protoculture feat. Shannon Hurley
Sun Gone Down (Alex M.O.R.P.H. & Chriss Ortega Remix)

Alex M.O.R.P.H.
Connected

This is a FREE track available for all Flowd followers of Alex!
Get your download coupon now!

Triple A
Winter Stayed

Releasing on July 11th, this collaboration between Alex M.O.R.P.H., Armin van Buuren and Ana Criado finally hits the stores!

Linnea Schössow
Someone Like You (Alex M.O.R.P.H.’s Darth Morph Rework)

Already supported by Armin van Buuren in “A State of Trance”, this monster is being released on July 11th 2011 on the Vandit imprint!

Upcoming Alex M.O.R.P.H. Gigs

09.07.2011 Fuel, Bloemendaal (Netherlands)
10.07.2011 HeavensGate LIVE from Ibiza, San Antonio (Spain)
10.07.2011 Judgement Sundays at Eden, San Antonio (Spain)
15.07.2011 HeavensGate @ Airbeat One Festival (Germany)
16.07.2011 Airbeat One Mainstage, Neustadt Glewe (Germany)
22.07.2011 Clubland / Ex Pacha, Buenos Aires (Argentina)
29.07.2011 Ministry Of Sound, London (United Kingdom)
30.07.2011 Electronic Family Festival @ Amsterdamse Bos, Amsterdam (Netherlands)
06.08.2011 Nature One Mainstage Closingset, Kastellaun (Germany)

Georg Hacheturian

ERASURE NEW ALBUM

July 5, 2011
New York, NY

ERASURE

NEW ALBUM TOMORROW’S WORLD OUT OCTOBER 4th

NEW SINGLE “WHEN I START TO (BREAK IT ALL DOWN)”

US TOUR ANNOUCNED

Erasure announce October 4th as the release date for their anticipated new album Tomorrow’s World and “When I Start To (Break It All Down)”, the title of the forthcoming single.

The new album news is accompanied by the announcement of the US tour dates, the first in more than five years. Tickets are on sale now at Ticketmaster and TicketFly. Following the US tour, Erasure heads to the UK for a 16 dates starting October 12th, including an October 25th show at London’s Roundhouse.

Tomorrow’s World is the band’s first album in more than four years. Tomorrow’s World is produced by one of the dance scene’s most exciting new talents, Frankmusik (production credits include Lady Gaga, Pet Shop Boys, Ellie Goulding) and mixed by Rob Orton.

Tomorrow’s World was written in New York, London, and at Vince Clarke’s cabin studio. It was recorded in Maine, London and Los Angeles between January and June 2011, with Vince using his vintage collection of analog synths for the final touch. The end result is a collection of electronic songs that sound totally contemporary and classic at the same time. All songs are written by Bell and Clarke.

From Lady Gaga to La Roux, the futurist, electronic sound Erasure championed is more relevant today than ever, and once again re-charging the global music scene. The award-winning duo of Vince Clarke and Andy Bell unleashed on the nation a succession of both influential and chart-topping pop anthems. Songs like “A Little Respect”, “Sometimes”, “Victim Of Love”, “Ship Of Fools”, “Chains Of Love”, “The Circus”, and “Breathe,” ensured a formidable presence on the singles charts complemented by five consecutive No 1 albums in the UK including “The Innocents”, “Wild!”, “Chorus” and the beginning of the worldwide Abba revival “Abba-esque”.

U.S Tour Dates:
Wed. August 31st Tampa, FL The Ritz Ybor
Fri. September 2nd Orlando, FL House of Blues
Sat. September 3rd Atlanta, GA Center Stage
Sun. September 4th Asheville, NC Orange Peel
Tues. September 6th Washington, DC 9:30 Club
Wed. September 7th Washington, DC 9:30 Club
Thurs. September 8th Philadelphia, PA Theatre of Living Arts
Sat. September 10th Boston, MA House of Blues
Sun. September 11th Toronto, ON Sound Academy
Tues. September 13th New York, NY Terminal 5
Wed. September 14th New York, NY Terminal 5
Fri. September 16th Chicago, IL Congress Theatre
Sat. September 17th Chicago, IL Congress Theatre
Sun. September 18th Milwaukee, WI Pabst Theater
Tues. September 20th Indianapolis, IN The Vogue Theatre
Wed. September 21st St. Louis, MO The Pageant
Fri. September 23rd Austin, TX ACL Live
Sat. September 24th Houston, TX Verizon Wirless Theatre
Sun. September 25th Dallas, TX House of Blues
Tues. September 27th Denver, CO Ogden Theater
Wed. September 28th Salt Lake City, UT Kingsbury Hall
Fri. September 30th Las Vegas, NV The Palms Concert Theater
Sat. October 1st Los Angeles, CA Hollywood Palladium
Sun. October 2nd San Diego, CA House of Blues
Tues. October 4th Oakland, CA Fox Theatre
Wed. October 5th Portland, OR Crystal Ballroom
Thurs. October 6th Seattle, WA Neptune

http://www.erasureinfo.com

http://www.facebook.com/erasureinfo

Alex Kozhuhov

E3 RESEARCH

We attended the 2011 Electronic Entertainment Expo (E3) in Los Angeles from June 7 to 9, as well as all the vendor and publisher events on June 6. In our experience, the press events and demos at E3 inform and influence the North American market and, to a lesser extent, the European and Japanese markets in the near to mid-term.

Hardware launches tend to grab the biggest headlines, but ultimately E3 is about software. Large publishers including Electronic Arts, Activision Blizzard, Warner Bros. Interactive Entertainment, Take-Two Interactive Software and Disney Interactive Studios demoed high quality software ranging from triple A games that cost tens of millions and aiming for sales of well over a million units to smaller and less expensive (but still high quality) games targeted at niche audiences in both the hardcore gamer market and the mainstream market. As at previous E3 expos, franchise sequels and games based on licenses from comics, films, television, sports and music dominated the software mix, and most games will be published as packaged goods for use on dedicated consoles and handhelds.

Several publishers, including EA and Ubisoft, featured games for convergent platforms such as PC, smartphones and tablets. Publishers announced plans to use delivery and business models outside traditional brick-and-mortar and online retail of boxed games, adding more digital distribution systems and such divergent business models as paid download games, and pay to play as well as free to play (aka “freemium”) games with revenue driven by in-game purchases, subscriptions and in-game advertising. EA and Ubisoft presentations featured proprietary customer entitlement systems to deliver games as a service in addition to the ongoing packaged goods business. Electronic Arts, branding its online games services with a legacy franchise as “Origin, powered by EA”, specifically stressed this model as both transformative and indicative of future growth. EA’s and Ubisoft’s online strategies were more similar than different to other publishers’ in what M2 Research sees as a validation of on device access to Internet-connected software management and markets such as Valve’s Steam, Microsoft’s Xbox LIVE, Sony Computer Entertainment’s PlayStation Network and Apple’s App Store.

Nintendo Fortifies 3DS With Top Shelf IP and Launches the Next Generation With Wii U
Nintendo’s press event listed showcased anticipated high value franchises for 3DS for 2011 to 2012 including Zelda remake Ocarina of Time, a new Mario Kart game, a new Super Mario 3D platformer, Luigi’s Mansion 2, Star Fox 64 3D (featuring video communications for multiplayer) and Kid Icarus (featuring unique local and network based multiplayer modes). We believe upcoming releases of these games will drive increased momentum for 3DS hardware well into 2012.

Nintendo’s E3 presentation also revealed Wii U, positioned as a high definition technologically advanced console targeting hardcore gamers as well as mass market consumers. With Wii U, Nintendo means to catch up to the performance capabilities of Microsoft Xbox 360 and Sony PlayStation 3 and dig in to a new installed base in advance of competitors’ next generation hardware. Nintendo exhibited simulated high definition game style experiences to demonstrate Wii U’s graphics capabilities and the alternative gameplay mechanics made possible by use of the new controller incorporating a 6.2″ touch screen and gyroscopic and accelerometer sensors for motion control.

Nintendo did not announce pricing or release dates for Wii U, nor did the company share detailed processing specifications beyond the integration of “Watson” class IBM silicon for CPU and AMD design for GPU. Until these details are available, projecting Wii U performance remains a speculative exercise. Still, Wii U should play out well for Nintendo at launch in a window between April and December of 2012 (a Q4 2012 release is likely). Until Wii U is available, the new console’s short term impact will be negative on the market, particularly on Nintendo’s share. Wii hardware uptake has been slowing in the U.S. for over a year, and sales will now drag even lower with the announcement of a new system. New high value Wii titles such as Legend of Zelda: Skyward Sword are likely to improve Wii software sales, but third party Wii title performance remains sluggish.

Microsoft Selling Kinect as Hardcore Controller, We’re Not Buying. Yet.
Microsoft’s press event took victory laps for Xbox 360’s sustained and continuing momentum, in contrast with Nintendo Wii’s dramatically slowing sales and Sony PS3’s only recently growing performance after a lengthy slow post launch uptake. Much of Microsoft’s game industry momentum is attributable to strong Kinect uptake (10M units through March 2011), which defied the expectations of many market prognosticators (M2 Research was among those unsurprised by Kinect’s performance). Sell-in of new Xbox 360 consoles has also been vigorous to date and is in many cases discrete from Kinect, but we must highlight mitigating factors including a higher replacement and upgrade cycle rate (by a factor of at least 15%) and a recent successful cross-promotion where college students buying Windows 7-powered laptops get free Xbox 360 consoles with their purchase.

As expected, Microsoft showcased first party software and exclusive differentiated third party software features for Xbox 360 and Kinect hardware to make a case for extended market share growth. From Kinect’s launch at E3 2009 onward, Microsoft marketed Kinect as a gateway device for the mainstream consumer, particularly for children, groups and families. At E3 2011 Microsoft shifted target demographics, attempting to re-position Kinect as a viable alternative interface for hardcore gameplay mechanics, including first and third person shooters.

However, we remain unconvinced that Kinect can offer a smooth hardcore gaming experience, as Kinect gestural and motion control remains loose and interpretive, lacking the precision necessary for shooters and other enthusiast gameplay. There are notable exceptions, including Dance Central, which crosses over between mainstream and enthusiast sectors and Kinect Star Wars,with similar crossover prospects albeit for a younger demographic. Kinect motion control for Xbox 360 may provide depth of play for a younger audience (i.e. with Star Wars) but will continue to be only for simple or “dumbed down” gameplay and for flashy menu and multimedia control on the Xbox 360. Microsoft will have to alter Kinect’s Xbox 360 integration to allow for enhanced simultaneous input from the traditional game controller in conjunction with augmentative Kinect motion and gesture control to make Kinect part of the hardcore gaming experience.

Sony is Sorry for PSN Outages, Delivers With PS Vita, Promises With 3D, Falters (or Not) with AT&T
Sony Computer Entertainment (SCE) had a broad agenda for its E3 presentation, which was for the most part very successful. SCEA President Jack Tretton kicked off the event with sincere apologies for the recent extended PlayStation Network service outages due to hacker attacks and followed up with gratitude for the patience and support shown by PSN’s users. Tretton’s statements highlight Sony’s acknowledgement of the serious nature of the loss of privacy and services to customers and its increased commitment to more reliable service going forward.

Kaz Hirai, Representative CEO of Sony Corporation, revealed the important details regarding the company’s new dedicated handheld system. Its name is PlayStation Vita (PS Vita), its price is USD $249.99 for WiFi only version and $299.99 for WiFi plus 3G version and its release window is by end of 2011 in a region “to be specified.” These details, particularly the pricing, are very promising, and got an enthusiastic response from the crowd. Kaz Hirai’s enthusiasm for AT&T as the default carrier for the 3G PS Vita and the crowd’s negative response were in our view equally overstated, but we were not surprised SCEA chose AT&T, as the carrier has been aggressively rolling out wireless Internet coverage in many public locations and shares cross-promotion with Nintendo as well.

Tretton and a host of first and third party developers and Sony Computer Entertainment execs then showcased exclusive games and features for PS3, with a particular focus on 3D play. The audience had been supplied polarized 3D glasses to wear and remove as directed, as many games were shown in 3D. Later Sony further demonstrated a commitment to 3D, announcing a bundle with a 24″ 3D display monitor capable of 2 player discrete view mode, Resistance 3 game, 3D (active shutter-type) glasses and HDMI cable for $499.99. Sony’s fervor for 3D as a PS3 differentiator parallels the company’s previous bet on Blu Ray with the launch of PS3, and the company stands to gain by strong 3D uptake along with competitive display monitor vendors such as Samsung and Panasonic.

M2 Research believes that Sony is among those ahead of a yet to be proven market for 3D displays. Tethering to specialized glasses is a significant issue, but a scarcity of compelling content is another barrier to 3D TV uptake along with consumer spending constraints. Many of SCE’s games, notably Uncharted 3 and Gran Turismo 5, have impressive graphics in 2D but are more immersive and engaging in 3D and make a strong case for the display technology. In contrast, the television and film industries have been slow to produce a sufficient quantity of similarly compelling 3D viewing experiences. Sony rightly believes that getting gamers onboard with 3D will seed the technology among influencers. We remain skeptical that Sony can sell enough gamers on 3D quickly enough to boost 3D uptake in the near term.

What it All Means and Why You Should Care
The takeaways from E3 2011 point toward year over year revenue growth in the traditional retail market despite significant slowdowns to date this calendar year. The catalyst for that growth would be stronger hardware sales driven by the availability of quality software for that hardware.

We believe upcoming releases of highly anticipated Nintendo franchises including Mario Kart and Super Mario, Legend of Zelda and Starfox for 3DS will spur aggressive hardware uptake. 3DS hardware and software growth alone would be positive but could lack sufficient impact to push 2011 U.S. revenue from loss to growth, but we also expect strong first and third party software will drive increased momentum for PS3 hardware and to a somewhat lesser extent Xbox 360 and Kinect, which may be slow but will be mitigated by replacements, upgrades and the laptop cross-promotion giveaways continuing through early August 2011. PS3 and Xbox 360 software should remain strong through the mid term. We expect Wii hardware performance to continue to slow due to Nintendo’s announcement of a successor system and to a shift in quality software to 3DS in the near term and to Wii U in the long term, although, again, Legend of Zelda: Skyward Sword will boost Wii software sales.

There are other factors that will spur growth in the traditional packaged goods sector, including multiple triple A titles we believe will sell multiple millions mostly in fourth quarter 2011 and increased activity in the secondary market of pre-owned software and hardware which will be bought sold and traded in, predominantly at GameStop. PS Vita is the remaining wild card; when and where Sony plays it will disrupt regional performance. Historical patterns presuppose PS Vita release in Japan rather than North America, but Sony is being coy with details on which region will lead. Whichever region gets the new Sony handheld first will see revenue boosted by sell through of 500K to 1.5M units.Although US release would have strong positive impact, we believe Japan will get first PS Vita shipments as the Japanese market would support an economical diminished and slower production rollout for Sony, and possible negatives due to shortages would be constrained. Dollar strength relative to yen could also play a factor in where PS Vita is first released.

Online Games Are Way More Important Than You Think, Really.
Growth in revenue for online subscriptions, services, in-game purchases, game-associated advertising and digitally distributed standalone and add-on game software, mostly for convergent platforms such as PC, smartphones and tablets will likely continue to be viewed as a migration of hardcore gamers from the traditional packaged goods sector. This recent, corrective view represents a foxhole conversion-style recognition of changes in enthusiast gamer consumption patterns, and the long view is that digital distribution will overtake revenue from sales of game software as physical, packaged goods. There are truths and deceptions embedded in this perception, including the sustained and persistent under-representation of a mainstream audience for casual games outside the hardcore market. Other emerging digital distribution models including in-cloud processing game delivery as offered by OnLive and Gaikai will have impact on the enthusiast and mainstream markets. M2 Research will continue to explore these topics and other important game industry issues in greater detail in future briefs and reports.

Billy Pudgeon

REACTABLE SCHEDULE, SUMMER

June 2011
Reactable @ Sonar

June can be summed up in two words: Android and Sonar. Those two alone kept us busy for the better part of the month.

In May’s newsletter we announced our line up for Sonar and we couldn’t be more happier with the results, we have prepared a clip so you can get a taste of what went down.

Sonar Weekend

We kicked off with the Music Hack Day, an event within the Sonar, were music developers, programmers and artists compete to improve the world of Music Apps and Software in 24 hours. The developers were able to program for the Reactable Live! hardware, the prize sponsored by Reactable Systems, a Samsung Galaxy Tab with Reactable Mobile went to Cyrill (developer) and Ezra (artist) from Barcelona.

The Reactable Showcase stood under the light of the Android launch. Carles Lopez gave an amazing performance that included the Reactable mobile for Android and the Reactable Live!

The launch of the Android version of the Reactable mobile was a huge success, and we like to thank everyone who jumped on the bandwagon for the crazy ride. We got great feedback from the users and will constantly improve the software. We believe we have established one of the most advanced music applications for the Android platform up to this date.

After the show we raced to an off sonar site to see the one and only Oliver Huntemann perform at a Sci Tec event with the Reactable Live!, the setting was ideal in a historic gallery in downtown Barcelona, the end result was an electrifying performance.

But the day was not over, Carles Lopez hit the stage again, this time at the Zentraus Club where he played along with Josue Turnez to debut their collaboration, which was a big hit.

Björk Biophilia

We also have to mention that Björk started her Biophilia tour with her first concert in Manchester, featuring several astonishing instruments and among them the Reactable Live!

[Björk onstage in Manchester, UK 6/23/2011; Photo by Carsten Windhorst]

…in July

Carles Lopez with Reactable Live! @ Mellow festival

RGS at the Visual Brasil Festival

AME Festival

interAct Festival